

What got you into developing games like this as opposed to games with a more modern feel? GS (GoombaStomp) – All of your games are developed using classic game ideas and theories. LM (Locomalito) – As a kid I spent hours in arcade rooms. I didn’t have coins usually, so I would just stand watching how other people play, and meanwhile looking at every detail of the game design. I learned to love those quick and challenging games, and somehow, that’s the kind of game I most understand now, and the kind of game I feel comfortable making, despite the old look of them. But also, I think those games are good for the present as an alternative, as they’re not big time wasters.
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People with many hobbies or personal projects that have little time find the arcade kind of game interesting now, as they don’t require long hours to spend, and also because they’re full action from the start to the end. GS – What made you want to revisit and improve Hydorah rather than one of your other titles? #Maldita castilla ex achievement guide full# I’ve spent my entire life thinking of what elements I like from shmups, and how I can make the best possible shmup with all of those ingredients. The original Hydorah (2010) was my best attempt, I did it with all of my might back then after 3 years of intense development. It doesn’t only feature 5 new levels and an extra mode now, but also some extra layers of polish in the controls, weapons, level design, sprites and sound.īut time has passed, and I learned a bunch of new things that are definitively making it a much better game. Now for the first time I feel like I’m making the game I wanted to make, and not just the game I was able to make. Has the development of Super Hydorah proved to be more challenging than Maldita Castilla EX? GS – Hydorah was arguably your biggest project. The amount of assets and program objects is bigger in Hydorah than in Maldita Castilla, but also the option for two players to play cooperatively a ton of work to do, as the game has been rewritten internally to support the behavior of everything and the reaction of enemies that there can be two ships around. Not only that, but we also implemented some new rules to the standard in cooperative shmups.

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